Move spell and tag dialog to it"s own file

This commit is contained in:
Tim Bentley 2010-09-04 09:12:54 +01:00
parent e5b2ff9e06
commit 04cfa6a730
5 changed files with 157 additions and 139 deletions

View File

@ -316,6 +316,7 @@ def expand_tags(text):
text = text.replace(tag[u'end tag'], tag[u'end html'])
return text
from spelltextedit import SpellTextEdit
from eventreceiver import Receiver
from settingsmanager import SettingsManager
from plugin import PluginStatus, Plugin

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@ -0,0 +1,154 @@
# -*- coding: utf-8 -*-
# vim: autoindent shiftwidth=4 expandtab textwidth=80 tabstop=4 softtabstop=4
###############################################################################
# OpenLP - Open Source Lyrics Projection #
# --------------------------------------------------------------------------- #
# Copyright (c) 2008-2010 Raoul Snyman #
# Portions copyright (c) 2008-2010 Tim Bentley, Jonathan Corwin, Michael #
# Gorven, Scott Guerrieri, Meinert Jordan, Andreas Preikschat, Christian #
# Richter, Philip Ridout, Maikel Stuivenberg, Martin Thompson, Jon Tibble, #
# Carsten Tinggaard, Frode Woldsund #
# --------------------------------------------------------------------------- #
# This program is free software; you can redistribute it and/or modify it #
# under the terms of the GNU General Public License as published by the Free #
# Software Foundation; version 2 of the License. #
# #
# This program is distributed in the hope that it will be useful, but WITHOUT #
# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or #
# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for #
# more details. #
# #
# You should have received a copy of the GNU General Public License along #
# with this program; if not, write to the Free Software Foundation, Inc., 59 #
# Temple Place, Suite 330, Boston, MA 02111-1307 USA #
###############################################################################
import re
import sys
try:
import enchant
enchant_available = True
except ImportError:
enchant_available = False
# based on code from
# http://john.nachtimwald.com/2009/08/22/qplaintextedit-with-in-line-spell-check/
from PyQt4 import QtCore, QtGui
from openlp.core.lib import html_expands, translate, context_menu_action
class SpellTextEdit(QtGui.QPlainTextEdit):
def __init__(self, *args):
QtGui.QPlainTextEdit.__init__(self, *args)
# Default dictionary based on the current locale.
if enchant_available:
self.dict = enchant.Dict()
self.highlighter = Highlighter(self.document())
self.highlighter.setDict(self.dict)
def mousePressEvent(self, event):
if event.button() == QtCore.Qt.RightButton:
# Rewrite the mouse event to a left button event so the cursor is
# moved to the location of the pointer.
event = QtGui.QMouseEvent(QtCore.QEvent.MouseButtonPress,
event.pos(), QtCore.Qt.LeftButton, QtCore.Qt.LeftButton,
QtCore.Qt.NoModifier)
QtGui.QPlainTextEdit.mousePressEvent(self, event)
def contextMenuEvent(self, event):
popup_menu = self.createStandardContextMenu()
# Select the word under the cursor.
cursor = self.textCursor()
cursor.select(QtGui.QTextCursor.WordUnderCursor)
self.setTextCursor(cursor)
# Check if the selected word is misspelled and offer spelling
# suggestions if it is.
if enchant_available and self.textCursor().hasSelection():
text = unicode(self.textCursor().selectedText())
if not self.dict.check(text):
spell_menu = QtGui.QMenu(translate('OpenLP.SpellTextEdit',
'Spelling Suggestions'))
for word in self.dict.suggest(text):
action = SpellAction(word, spell_menu)
action.correct.connect(self.correctWord)
spell_menu.addAction(action)
# Only add the spelling suggests to the menu if there are
# suggestions.
if len(spell_menu.actions()) != 0:
popup_menu.insertSeparator(popup_menu.actions()[0])
popup_menu.insertMenu(popup_menu.actions()[0], spell_menu)
tag_menu = QtGui.QMenu(translate('OpenLP.SpellTextEdit',
'Formatting Tags'))
for html in html_expands:
action = SpellAction( html[u'desc'], tag_menu)
action.correct.connect(self.htmlTag)
tag_menu.addAction(action)
popup_menu.insertSeparator(popup_menu.actions()[0])
popup_menu.insertMenu(popup_menu.actions()[0], tag_menu)
popup_menu.exec_(event.globalPos())
def correctWord(self, word):
"""
Replaces the selected text with word.
"""
cursor = self.textCursor()
cursor.beginEditBlock()
cursor.removeSelectedText()
cursor.insertText(word)
cursor.endEditBlock()
def htmlTag(self, tag):
"""
Replaces the selected text with word.
"""
for html in html_expands:
if tag == html[u'desc']:
cursor = self.textCursor()
if self.textCursor().hasSelection():
text = cursor.selectedText()
cursor.beginEditBlock()
cursor.removeSelectedText()
cursor.insertText(html[u'start tag'])
cursor.insertText(text)
cursor.insertText(html[u'end tag'])
cursor.endEditBlock()
else:
cursor = self.textCursor()
cursor.insertText(html[u'start tag'])
cursor.insertText(html[u'end tag'])
class Highlighter(QtGui.QSyntaxHighlighter):
WORDS = u'(?iu)[\w\']+'
def __init__(self, *args):
QtGui.QSyntaxHighlighter.__init__(self, *args)
self.dict = None
def setDict(self, dict):
self.dict = dict
def highlightBlock(self, text):
if not self.dict:
return
text = unicode(text)
format = QtGui.QTextCharFormat()
format.setUnderlineColor(QtCore.Qt.red)
format.setUnderlineStyle(QtGui.QTextCharFormat.SpellCheckUnderline)
for word_object in re.finditer(self.WORDS, text):
if not self.dict.check(word_object.group()):
self.setFormat(word_object.start(),
word_object.end() - word_object.start(), format)
class SpellAction(QtGui.QAction):
"""
A special QAction that returns the text in a signal.
"""
correct = QtCore.pyqtSignal(unicode)
def __init__(self, *args):
QtGui.QAction.__init__(self, *args)
self.triggered.connect(lambda x: self.correct.emit(
unicode(self.text())))

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@ -27,141 +27,6 @@
The :mod:`ui` module provides the core user interface for OpenLP
"""
# http://john.nachtimwald.com/2009/08/22/qplaintextedit-with-in-line-spell-check/
import re
import sys
try:
import enchant
enchant_available = True
except ImportError:
enchant_available = False
from PyQt4 import QtCore, QtGui
from openlp.core.lib import html_expands, translate, context_menu_action
class SpellTextEdit(QtGui.QPlainTextEdit):
def __init__(self, *args):
QtGui.QPlainTextEdit.__init__(self, *args)
# Default dictionary based on the current locale.
if enchant_available:
self.dict = enchant.Dict()
self.highlighter = Highlighter(self.document())
self.highlighter.setDict(self.dict)
def mousePressEvent(self, event):
if event.button() == QtCore.Qt.RightButton:
# Rewrite the mouse event to a left button event so the cursor is
# moved to the location of the pointer.
event = QtGui.QMouseEvent(QtCore.QEvent.MouseButtonPress,
event.pos(), QtCore.Qt.LeftButton, QtCore.Qt.LeftButton,
QtCore.Qt.NoModifier)
QtGui.QPlainTextEdit.mousePressEvent(self, event)
def contextMenuEvent(self, event):
popup_menu = self.createStandardContextMenu()
# Select the word under the cursor.
cursor = self.textCursor()
cursor.select(QtGui.QTextCursor.WordUnderCursor)
self.setTextCursor(cursor)
# Check if the selected word is misspelled and offer spelling
# suggestions if it is.
if enchant_available and self.textCursor().hasSelection():
text = unicode(self.textCursor().selectedText())
if not self.dict.check(text):
spell_menu = QtGui.QMenu(translate('OpenLP.SpellTextEdit',
'Spelling Suggestions'))
for word in self.dict.suggest(text):
action = SpellAction(word, spell_menu)
action.correct.connect(self.correctWord)
spell_menu.addAction(action)
# Only add the spelling suggests to the menu if there are
# suggestions.
if len(spell_menu.actions()) != 0:
popup_menu.insertSeparator(popup_menu.actions()[0])
popup_menu.insertMenu(popup_menu.actions()[0], spell_menu)
tag_menu = QtGui.QMenu(translate('OpenLP.SpellTextEdit',
'Formatting Tags'))
for html in html_expands:
action = SpellAction( html[u'desc'], tag_menu)
action.correct.connect(self.htmlTag)
tag_menu.addAction(action)
popup_menu.insertSeparator(popup_menu.actions()[0])
popup_menu.insertMenu(popup_menu.actions()[0], tag_menu)
popup_menu.exec_(event.globalPos())
def correctWord(self, word):
"""
Replaces the selected text with word.
"""
cursor = self.textCursor()
cursor.beginEditBlock()
cursor.removeSelectedText()
cursor.insertText(word)
cursor.endEditBlock()
def htmlTag(self, tag):
"""
Replaces the selected text with word.
"""
for html in html_expands:
if tag == html[u'desc']:
cursor = self.textCursor()
if self.textCursor().hasSelection():
text = cursor.selectedText()
cursor.beginEditBlock()
cursor.removeSelectedText()
cursor.insertText(html[u'start tag'])
cursor.insertText(text)
cursor.insertText(html[u'end tag'])
cursor.endEditBlock()
else:
cursor = self.textCursor()
cursor.insertText(html[u'start tag'])
cursor.insertText(html[u'end tag'])
class Highlighter(QtGui.QSyntaxHighlighter):
WORDS = u'(?iu)[\w\']+'
def __init__(self, *args):
QtGui.QSyntaxHighlighter.__init__(self, *args)
self.dict = None
def setDict(self, dict):
self.dict = dict
def highlightBlock(self, text):
if not self.dict:
return
text = unicode(text)
format = QtGui.QTextCharFormat()
format.setUnderlineColor(QtCore.Qt.red)
format.setUnderlineStyle(QtGui.QTextCharFormat.SpellCheckUnderline)
for word_object in re.finditer(self.WORDS, text):
if not self.dict.check(word_object.group()):
self.setFormat(word_object.start(),
word_object.end() - word_object.start(), format)
class SpellAction(QtGui.QAction):
"""
A special QAction that returns the text in a signal.
"""
correct = QtCore.pyqtSignal(unicode)
def __init__(self, *args):
QtGui.QAction.__init__(self, *args)
self.triggered.connect(lambda x: self.correct.emit(
unicode(self.text())))
class HideMode(object):
"""
This is basically an enumeration class which specifies the mode of a Bible.

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@ -26,8 +26,7 @@
from PyQt4 import QtCore, QtGui
from openlp.core.lib import build_icon, translate
from openlp.core.ui import SpellTextEdit
from openlp.core.lib import build_icon, translate, SpellTextEdit
class Ui_CustomEditDialog(object):
def setupUi(self, customEditDialog):

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@ -26,8 +26,7 @@
from PyQt4 import QtCore, QtGui
from openlp.core.lib import build_icon, translate
from openlp.core.ui import SpellTextEdit
from openlp.core.lib import build_icon, translate, SpellTextEdit
from openlp.plugins.songs.lib import VerseType
class Ui_EditVerseDialog(object):