forked from openlp/openlp
do not try to load en_US when the default dictionary could not be loaded to fix bug #747206
Fixes: https://launchpad.net/bugs/747206
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3a86148b5d
commit
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@ -23,7 +23,7 @@
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# with this program; if not, write to the Free Software Foundation, Inc., 59 #
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# Temple Place, Suite 330, Boston, MA 02111-1307 USA #
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###############################################################################
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import logging
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import re
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try:
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import enchant
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@ -38,6 +38,8 @@ except ImportError:
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from PyQt4 import QtCore, QtGui
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from openlp.core.lib import translate, DisplayTags
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log = logging.getLogger(__name__)
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class SpellTextEdit(QtGui.QPlainTextEdit):
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"""
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Spell checking widget based on QPlanTextEdit.
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@ -48,10 +50,10 @@ class SpellTextEdit(QtGui.QPlainTextEdit):
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if ENCHANT_AVAILABLE:
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try:
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self.dictionary = enchant.Dict()
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except DictNotFoundError:
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self.dictionary = enchant.Dict(u'en_US')
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self.highlighter = Highlighter(self.document())
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self.highlighter.spellingDictionary = self.dictionary
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except DictNotFoundError:
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log.debug(u'Could not load default dictionary')
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def mousePressEvent(self, event):
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"""
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@ -78,7 +80,8 @@ class SpellTextEdit(QtGui.QPlainTextEdit):
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self.setTextCursor(cursor)
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# Check if the selected word is misspelled and offer spelling
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# suggestions if it is.
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if ENCHANT_AVAILABLE and self.textCursor().hasSelection():
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if ENCHANT_AVAILABLE and hasattr(self, u'dictionary') and \
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self.textCursor().hasSelection():
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text = unicode(self.textCursor().selectedText())
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if not self.dictionary.check(text):
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spell_menu = QtGui.QMenu(translate('OpenLP.SpellTextEdit',
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