openlp/openlp/core/ui/shortcutlistform.py

456 lines
21 KiB
Python

# -*- coding: utf-8 -*-
# vim: autoindent shiftwidth=4 expandtab textwidth=120 tabstop=4 softtabstop=4
###############################################################################
# OpenLP - Open Source Lyrics Projection #
# --------------------------------------------------------------------------- #
# Copyright (c) 2008-2015 OpenLP Developers #
# --------------------------------------------------------------------------- #
# This program is free software; you can redistribute it and/or modify it #
# under the terms of the GNU General Public License as published by the Free #
# Software Foundation; version 2 of the License. #
# #
# This program is distributed in the hope that it will be useful, but WITHOUT #
# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or #
# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for #
# more details. #
# #
# You should have received a copy of the GNU General Public License along #
# with this program; if not, write to the Free Software Foundation, Inc., 59 #
# Temple Place, Suite 330, Boston, MA 02111-1307 USA #
###############################################################################
"""
The :mod:`~openlp.core.ui.shortcutlistform` module contains the form class"""
import logging
import re
from PyQt5 import QtCore, QtGui, QtWidgets
from openlp.core.common import RegistryProperties, Settings, translate
from openlp.core.utils.actions import ActionList
from .shortcutlistdialog import Ui_ShortcutListDialog
REMOVE_AMPERSAND = re.compile(r'&{1}')
log = logging.getLogger(__name__)
class ShortcutListForm(QtWidgets.QDialog, Ui_ShortcutListDialog, RegistryProperties):
"""
The shortcut list dialog
"""
def __init__(self, parent=None):
"""
Constructor
"""
super(ShortcutListForm, self).__init__(parent)
self.setupUi(self)
self.changed_actions = {}
self.action_list = ActionList.get_instance()
self.dialog_was_shown = False
self.primary_push_button.toggled.connect(self.on_primary_push_button_clicked)
self.alternate_push_button.toggled.connect(self.on_alternate_push_button_clicked)
self.tree_widget.currentItemChanged.connect(self.on_current_item_changed)
self.tree_widget.itemDoubleClicked.connect(self.on_item_double_clicked)
self.clear_primary_button.clicked.connect(self.on_clear_primary_button_clicked)
self.clear_alternate_button.clicked.connect(self.on_clear_alternate_button_clicked)
self.button_box.clicked.connect(self.on_restore_defaults_clicked)
self.default_radio_button.clicked.connect(self.on_default_radio_button_clicked)
self.custom_radio_button.clicked.connect(self.on_custom_radio_button_clicked)
def keyPressEvent(self, event):
"""
Respond to certain key presses
"""
if event.key() == QtCore.Qt.Key_Space:
self.keyReleaseEvent(event)
elif self.primary_push_button.isChecked() or self.alternate_push_button.isChecked():
self.keyReleaseEvent(event)
elif event.key() == QtCore.Qt.Key_Escape:
event.accept()
self.close()
def keyReleaseEvent(self, event):
"""
Respond to certain key presses
"""
if not self.primary_push_button.isChecked() and not self.alternate_push_button.isChecked():
return
# Do not continue, as the event is for the dialog (close it).
if self.dialog_was_shown and event.key() in (QtCore.Qt.Key_Escape, QtCore.Qt.Key_Enter, QtCore.Qt.Key_Return):
self.dialog_was_shown = False
return
key = event.key()
if key in (QtCore.Qt.Key_Shift, QtCore.Qt.Key_Control, QtCore.Qt.Key_Meta, QtCore.Qt.Key_Alt):
return
key_string = QtGui.QKeySequence(key).toString()
if event.modifiers() & QtCore.Qt.ControlModifier == QtCore.Qt.ControlModifier:
key_string = 'Ctrl+' + key_string
if event.modifiers() & QtCore.Qt.AltModifier == QtCore.Qt.AltModifier:
key_string = 'Alt+' + key_string
if event.modifiers() & QtCore.Qt.ShiftModifier == QtCore.Qt.ShiftModifier:
key_string = 'Shift+' + key_string
if event.modifiers() & QtCore.Qt.MetaModifier == QtCore.Qt.MetaModifier:
key_string = 'Meta+' + key_string
key_sequence = QtGui.QKeySequence(key_string)
if self._validiate_shortcut(self._current_item_action(), key_sequence):
if self.primary_push_button.isChecked():
self._adjust_button(self.primary_push_button, False, text=key_sequence.toString())
elif self.alternate_push_button.isChecked():
self._adjust_button(self.alternate_push_button, False, text=key_sequence.toString())
def exec(self):
"""
Execute the dialog
"""
self.changed_actions = {}
self.reload_shortcut_list()
self._adjust_button(self.primary_push_button, False, False, '')
self._adjust_button(self.alternate_push_button, False, False, '')
return QtWidgets.QDialog.exec(self)
def reload_shortcut_list(self):
"""
Reload the ``tree_widget`` list to add new and remove old actions.
"""
self.tree_widget.clear()
for category in self.action_list.categories:
# Check if the category is for internal use only.
if category.name is None:
continue
item = QtWidgets.QTreeWidgetItem([category.name])
for action in category.actions:
action_text = REMOVE_AMPERSAND.sub('', action.text())
action_item = QtWidgets.QTreeWidgetItem([action_text])
action_item.setIcon(0, action.icon())
action_item.setData(0, QtCore.Qt.UserRole, action)
tool_tip_text = action.toolTip()
# Only display tool tips if they are helpful.
if tool_tip_text != action_text:
# Display the tool tip in all three colums.
action_item.setToolTip(0, tool_tip_text)
action_item.setToolTip(1, tool_tip_text)
action_item.setToolTip(2, tool_tip_text)
item.addChild(action_item)
self.tree_widget.addTopLevelItem(item)
item.setExpanded(True)
self.refresh_shortcut_list()
def refresh_shortcut_list(self):
"""
This refreshes the item's shortcuts shown in the list. Note, this neither adds new actions nor removes old
actions.
"""
iterator = QtWidgets.QTreeWidgetItemIterator(self.tree_widget)
while iterator.value():
item = iterator.value()
iterator += 1
action = self._current_item_action(item)
if action is None:
continue
shortcuts = self._action_shortcuts(action)
if not shortcuts:
item.setText(1, '')
item.setText(2, '')
elif len(shortcuts) == 1:
item.setText(1, shortcuts[0].toString())
item.setText(2, '')
else:
item.setText(1, shortcuts[0].toString())
item.setText(2, shortcuts[1].toString())
self.on_current_item_changed()
def on_primary_push_button_clicked(self, toggled):
"""
Save the new primary shortcut.
"""
self.custom_radio_button.setChecked(True)
if toggled:
self.alternate_push_button.setChecked(False)
self.primary_push_button.setText('')
return
action = self._current_item_action()
if action is None:
return
shortcuts = self._action_shortcuts(action)
new_shortcuts = [QtGui.QKeySequence(self.primary_push_button.text())]
if len(shortcuts) == 2:
new_shortcuts.append(shortcuts[1])
self.changed_actions[action] = new_shortcuts
self.refresh_shortcut_list()
def on_alternate_push_button_clicked(self, toggled):
"""
Save the new alternate shortcut.
"""
self.custom_radio_button.setChecked(True)
if toggled:
self.primary_push_button.setChecked(False)
self.alternate_push_button.setText('')
return
action = self._current_item_action()
if action is None:
return
shortcuts = self._action_shortcuts(action)
new_shortcuts = []
if shortcuts:
new_shortcuts.append(shortcuts[0])
new_shortcuts.append(QtGui.QKeySequence(self.alternate_push_button.text()))
self.changed_actions[action] = new_shortcuts
if not self.primary_push_button.text():
# When we do not have a primary shortcut, the just entered alternate shortcut will automatically become the
# primary shortcut. That is why we have to adjust the primary button's text.
self.primary_push_button.setText(self.alternate_push_button.text())
self.alternate_push_button.setText('')
self.refresh_shortcut_list()
def on_item_double_clicked(self, item, column):
"""
A item has been double clicked. The ``primaryPushButton`` will be checked and the item's shortcut will be
displayed.
"""
action = self._current_item_action(item)
if action is None:
return
self.primary_push_button.setChecked(column in [0, 1])
self.alternate_push_button.setChecked(column not in [0, 1])
if column in [0, 1]:
self.primary_push_button.setText('')
self.primary_push_button.setFocus()
else:
self.alternate_push_button.setText('')
self.alternate_push_button.setFocus()
def on_current_item_changed(self, item=None, previousItem=None):
"""
A item has been pressed. We adjust the button's text to the action's shortcut which is encapsulate in the item.
"""
action = self._current_item_action(item)
self.primary_push_button.setEnabled(action is not None)
self.alternate_push_button.setEnabled(action is not None)
primary_text = ''
alternate_text = ''
primary_label_text = ''
alternate_label_text = ''
if action is None:
self.primary_push_button.setChecked(False)
self.alternate_push_button.setChecked(False)
else:
if action.default_shortcuts:
primary_label_text = action.default_shortcuts[0].toString()
if len(action.default_shortcuts) == 2:
alternate_label_text = action.default_shortcuts[1].toString()
shortcuts = self._action_shortcuts(action)
# We do not want to loose pending changes, that is why we have to keep the text when, this function has not
# been triggered by a signal.
if item is None:
primary_text = self.primary_push_button.text()
alternate_text = self.alternate_push_button.text()
elif len(shortcuts) == 1:
primary_text = shortcuts[0].toString()
elif len(shortcuts) == 2:
primary_text = shortcuts[0].toString()
alternate_text = shortcuts[1].toString()
# When we are capturing a new shortcut, we do not want, the buttons to display the current shortcut.
if self.primary_push_button.isChecked():
primary_text = ''
if self.alternate_push_button.isChecked():
alternate_text = ''
self.primary_push_button.setText(primary_text)
self.alternate_push_button.setText(alternate_text)
self.primary_label.setText(primary_label_text)
self.alternate_label.setText(alternate_label_text)
# We do not want to toggle and radio button, as the function has not been triggered by a signal.
if item is None:
return
if primary_label_text == primary_text and alternate_label_text == alternate_text:
self.default_radio_button.toggle()
else:
self.custom_radio_button.toggle()
def on_restore_defaults_clicked(self, button):
"""
Restores all default shortcuts.
"""
if self.button_box.buttonRole(button) != QtWidgets.QDialogButtonBox.ResetRole:
return
if QtWidgets.QMessageBox.question(self, translate('OpenLP.ShortcutListDialog', 'Restore Default Shortcuts'),
translate('OpenLP.ShortcutListDialog', 'Do you want to restore all '
'shortcuts to their defaults?'),
QtWidgets.QMessageBox.StandardButtons(QtWidgets.QMessageBox.Yes |
QtWidgets.QMessageBox.No)
) == QtWidgets.QMessageBox.No:
return
self._adjust_button(self.primary_push_button, False, text='')
self._adjust_button(self.alternate_push_button, False, text='')
for category in self.action_list.categories:
for action in category.actions:
self.changed_actions[action] = action.default_shortcuts
self.refresh_shortcut_list()
def on_default_radio_button_clicked(self, toggled):
"""
The default radio button has been clicked, which means we have to make sure, that we use the default shortcuts
for the action.
"""
if not toggled:
return
action = self._current_item_action()
if action is None:
return
temp_shortcuts = self._action_shortcuts(action)
self.changed_actions[action] = action.default_shortcuts
self.refresh_shortcut_list()
primary_button_text = ''
alternate_button_text = ''
if temp_shortcuts:
primary_button_text = temp_shortcuts[0].toString()
if len(temp_shortcuts) == 2:
alternate_button_text = temp_shortcuts[1].toString()
self.primary_push_button.setText(primary_button_text)
self.alternate_push_button.setText(alternate_button_text)
def on_custom_radio_button_clicked(self, toggled):
"""
The custom shortcut radio button was clicked, thus we have to restore the custom shortcuts by calling those
functions triggered by button clicks.
"""
if not toggled:
return
self.on_primary_push_button_clicked(False)
self.on_alternate_push_button_clicked(False)
self.refresh_shortcut_list()
def save(self):
"""
Save the shortcuts. **Note**, that we do not have to load the shortcuts, as they are loaded in
:class:`~openlp.core.utils.ActionList`.
"""
settings = Settings()
settings.beginGroup('shortcuts')
for category in self.action_list.categories:
# Check if the category is for internal use only.
if category.name is None:
continue
for action in category.actions:
if action in self.changed_actions:
old_shortcuts = list(map(QtGui.QKeySequence.toString, action.shortcuts()))
action.setShortcuts(self.changed_actions[action])
self.action_list.update_shortcut_map(action, old_shortcuts)
settings.setValue(action.objectName(), action.shortcuts())
settings.endGroup()
def on_clear_primary_button_clicked(self, toggled):
"""
Restore the defaults of this action.
"""
self.primary_push_button.setChecked(False)
action = self._current_item_action()
if action is None:
return
shortcuts = self._action_shortcuts(action)
new_shortcuts = []
if action.default_shortcuts:
new_shortcuts.append(action.default_shortcuts[0])
# We have to check if the primary default shortcut is available. But we only have to check, if the action
# has a default primary shortcut (an "empty" shortcut is always valid and if the action does not have a
# default primary shortcut, then the alternative shortcut (not the default one) will become primary
# shortcut, thus the check will assume that an action were going to have the same shortcut twice.
if not self._validiate_shortcut(action, new_shortcuts[0]) and new_shortcuts[0] != shortcuts[0]:
return
if len(shortcuts) == 2:
new_shortcuts.append(shortcuts[1])
self.changed_actions[action] = new_shortcuts
self.refresh_shortcut_list()
self.on_current_item_changed(self.tree_widget.currentItem())
def on_clear_alternate_button_clicked(self, toggled):
"""
Restore the defaults of this action.
"""
self.alternate_push_button.setChecked(False)
action = self._current_item_action()
if action is None:
return
shortcuts = self._action_shortcuts(action)
new_shortcuts = []
if shortcuts:
new_shortcuts.append(shortcuts[0])
if len(action.default_shortcuts) == 2:
new_shortcuts.append(action.default_shortcuts[1])
if len(new_shortcuts) == 2:
if not self._validiate_shortcut(action, new_shortcuts[1]):
return
self.changed_actions[action] = new_shortcuts
self.refresh_shortcut_list()
self.on_current_item_changed(self.tree_widget.currentItem())
def _validiate_shortcut(self, changing_action, key_sequence):
"""
Checks if the given ``changing_action `` can use the given ``key_sequence``. Returns ``True`` if the
``key_sequence`` can be used by the action, otherwise displays a dialog and returns ``False``.
:param changing_action: The action which wants to use the ``key_sequence``.
:param key_sequence: The key sequence which the action want so use.
"""
is_valid = True
for category in self.action_list.categories:
for action in category.actions:
shortcuts = self._action_shortcuts(action)
if key_sequence not in shortcuts:
continue
if action is changing_action:
if self.primary_push_button.isChecked() and shortcuts.index(key_sequence) == 0:
continue
if self.alternate_push_button.isChecked() and shortcuts.index(key_sequence) == 1:
continue
# Have the same parent, thus they cannot have the same shortcut.
if action.parent() is changing_action.parent():
is_valid = False
# The new shortcut is already assigned, but if both shortcuts are only valid in a different widget the
# new shortcut is valid, because they will not interfere.
if action.shortcutContext() in [QtCore.Qt.WindowShortcut, QtCore.Qt.ApplicationShortcut]:
is_valid = False
if changing_action.shortcutContext() in [QtCore.Qt.WindowShortcut, QtCore.Qt.ApplicationShortcut]:
is_valid = False
if not is_valid:
self.main_window.warning_message(translate('OpenLP.ShortcutListDialog', 'Duplicate Shortcut'),
translate('OpenLP.ShortcutListDialog',
'The shortcut "%s" is already assigned to another action, please'
' use a different shortcut.') % key_sequence.toString())
self.dialog_was_shown = True
return is_valid
def _action_shortcuts(self, action):
"""
This returns the shortcuts for the given ``action``, which also includes those shortcuts which are not saved
yet but already assigned (as changes yre applied when closing the dialog).
"""
if action in self.changed_actions:
return self.changed_actions[action]
return action.shortcuts()
def _current_item_action(self, item=None):
"""
Returns the action of the given ``item``. If no item is given, we return the action of the current item of
the ``tree_widget``.
"""
if item is None:
item = self.tree_widget.currentItem()
if item is None:
return
return item.data(0, QtCore.Qt.UserRole)
def _adjust_button(self, button, checked=None, enabled=None, text=None):
"""
Can be called to adjust more properties of the given ``button`` at once.
"""
# Set the text before checking the button, because this emits a signal.
if text is not None:
button.setText(text)
if checked is not None:
button.setChecked(checked)
if enabled is not None:
button.setEnabled(enabled)